Introduction: The United States is currently experiencing increased prevalence of obesity. This is a particular problem amongst children who require dietary and activity behavioral change to mitigate this problem. The use of computer games as channels to motivate health behavior in children is increasing. Casual games are a subset of computer games that are simple in design, easy to access and play, popular with children, and have the potential to be effective for drill and practice learning. [See PDF for complete abstract]
obesity, computer games, nutrition
Recommended CitationCitation Information:Phelps, Cynthia L. PhD; Shegog, Ross PhD; Reichstein, Jerald; Frazior, McKee; Wilsdon, Jon; Kim, Yeon Jung; Willcockson, Irmgard PhD; Evans, Alexandria PhD, MPH; Perez, Adriana PhD, MPH; and Hoelscher, Deanna PhD, RD, LD, CNS, "Food Fury: Online Casual Game Development for Nutrition Education" (2007).
DigitalCommons@TMC, Advances in Teaching and Learning Day, Advances in Teaching and Learning Day Abstracts. Paper 64.